Starting Out in Loftia
In Loftia, players arrive in a floating sky metropolis to establish a home island, gather salvaged components, and master sustainable crafting. The opening storyline guides newcomers through foundational mechanics including personal energy management, crop cultivation in garden beds, glider flight certification, and inter-district transportation. Navigating early progression requires balancing material salvage with workbench construction to establish a self-sustaining home base. Following the primary questline unlocks equipment such as the Hammer, the Watering Can, and the Glider while unlocking vendor shops.
Loftia City Opening Quests: A Fresh Start
The story progression begins in Loftia City with the quest A Fresh Start. Pebble directs players to meet Milo at his workshop in Loftia City. The initial objective requires collecting 5 Screws and 5 Plastic Discards across urban salvaging nodes. Returning to the workshop, players catch up with Milo to deliver the salvaged materials. Milo next directs players to collect 5 Clay and 5 Scrap Wire for further assembly. Upon gathering the materials, players tell Milo the news to conclude the workshop tasks.
Newcomers then check in with Pebble in the town square to prepare for island setup. Pebble coordinates travel by instructing players to hop on the hot air balloon. Ascending above the clouds, players meet Pebble in the neighborhood island. Pebble instructs players to place a Project Station anywhere on your island. Newcomers must also place a bed inside your house to complete the basic furnishings. Once both objects are placed, players tell Pebble you’re settled in. Pebble then instructs players to craft a Hammer at the Project Station. Equipping the tool, players clean up the island across 10 forage spots. Showing Pebble the sparkling clean island completes the foundational chapter. Finishing A Fresh Start awards 1 Headphones and 2 Basic Floor Lamp decorations.
| Step | Task Objective |
|---|---|
| Step 1 | Meet Milo at his workshop |
| Step 2 | Collect 5 Screws and 5 Plastic Discards |
| Step 3 | Catch up with Milo |
| Step 4 | Collect 5 Clay and 5 Scrap Wire |
| Step 5 | Tell Milo the news |
| Step 6 | Check in with Pebble |
| Step 7 | Hop on the hot air balloon |
| Step 8 | Meet Pebble in the neighborhood island |
| Step 9 | Place a Project Station and a bed inside your house |
| Step 10 | Tell Pebble you’re settled in |
| Step 11 | Craft a Hammer |
| Step 12 | Clean up the island across 10 forage spots |
| Step 13 | Show Pebble the sparkling clean island |
Personal Energy Management and Station Crafting
Personal energy powers crafting workbenches and refining equipment across player islands. The starting Battery holds 5 energy charges and is rechargeable in any energy station. Upgrading to Battery Level 2 expands personal storage capacity to 10 energy charges. Further advancement to Battery Level 3 raises personal capacity to 20 energy charges. Reaching Battery Level 4 maximizes personal capacity at 30 energy charges.
Renewable energy stations generate power directly on the player island. Small Solar Panel is crafted at Project Station Level 1 using 5 Metal Scraps, 5 Scrap Wire, and 5 Glass Cullets, consuming 5 energy units. Medium Solar Panel is crafted at Project Station Level 2 using 3 Metal Plate, 10 Scrap Wire, and 10 Glass Cullets, consuming 7 energy units. Medium Solar Panel is capable of storing up to 10 units of energy and produces energy faster. Small Wind Turbine is crafted at Project Station Level 2 using 2 Aluminium Bar, 2 Hard Lumber, and 2 Plastic Sheet, consuming 5 energy units. Medium Wind Turbine is crafted at Project Station Level 3 using 5 Bricks, 3 Circuit Boards, and 3 Rust Resistant Alloy, consuming 5 energy units. Medium Wind Turbine is capable of storing up to 20 units of energy and generates faster on windy days.
Energy station deployment is governed by building permit allocations. The starting placement limit for Energy Stations is 1 station. Tier 1 permit upgrade increases the limit to 2 stations for 125 Dew. Tier 4 permit upgrade increases the limit to 5 stations for 5000 Dew and 10 Bloom.
Station recipes consume defined amounts of personal energy during production. Refining Station Level 1 recipes consume 1 energy unit. Cooking Station Level 1 recipes consume 2 energy units. Cooking Station Level 3 recipes consume between 3 and 4 energy units.
| Station Name | Required Station Level | Storage Capacity |
|---|---|---|
| Small Solar Panel | Project Station Lv. 1 | 5 Energy Units |
| Medium Solar Panel | Project Station Lv. 2 | 10 Energy Units |
| Small Wind Turbine | Project Station Lv. 2 | 10 Energy Units |
| Medium Wind Turbine | Project Station Lv. 3 | 20 Energy Units |
Farming Fundamentals: The First Sprout
Agricultural training begins in Loftia City with the quest The First Sprout. The quest begins by placing the Garden Bed on your island. Next, players sow 4 Lettuce Seeds into the newly placed plot. Crafting a Watering Can allows watering your Lettuce and tending the crops. Once growth concludes, players harvest the fully-grown Lettuce from the soil. Telling Hazel you harvested your first crops marks successful farming. Hazel instructs players to deliver 4 crops in the Shipping Bin.
After shipping the harvest, players report to Hazel for cooking instruction. Hazel tasks players to plant 4 Carrot Seeds and build a Cooking Station. Using the new station, players prepare 2 Carrot Soup from their freshly harvested vegetables. Delivering 2 Carrot Soup in the Shipping Bin demonstrates culinary production. Hazel introduces town planner Amani to manage property development permits. Newcomers improve your Building Permit for Garden Beds to raise island container capacity. Crafting your second Garden Bed at the Project Station prepares the expanded farm. Placing the new Garden Bed upon the island soil expands available planting space. Talking to Hazel provides final planting orders. Newcomers plant 4 Lettuce Seeds and 4 Carrot Seeds across the expanded plots. Telling the good news to Amani completes the farming questline. Completing The First Sprout awards 4 Lettuce, 4 Carrot, and 4 Cotton. The achievement also unlocks access to the Seed Shop and Recipe Shops in town.
| Step | Task Objective |
|---|---|
| Step 1 | Place the Garden Bed on your island and plant 4 Lettuce Seeds |
| Step 2 | Craft a Watering Can to water your Lettuce and harvest the fully-grown Lettuce |
| Step 3 | Tell Hazel you harvested your first crops |
| Step 4 | Deliver 4 crops in the Shipping Bin |
| Step 5 | Plant 4 Carrot Seeds and build a Cooking Station |
| Step 6 | Prepare 2 Carrot Soup and deliver 2 Carrot Soup in the Shipping Bin |
| Step 7 | Meet Amani and improve your Building Permit for Garden Beds |
| Step 8 | Craft your second Garden Bed and place the new Garden Bed |
| Step 9 | Plant 4 Lettuce Seeds and 4 Carrot Seeds |
| Step 10 | Tell the good news to Amani |
Flight Certification: Glider Crafting and Adventures
Mastering aerial movement enables navigation across the sky world of Loftia. Flight progression opens through the quest Permission to Glide. Cliff directs players to talk to Milo in his Loftia City workshop. Gathering 5 Metal Scraps, 5 Scrap Wood, 5 Plant Fiber, and 5 Tires across the city supplies the components. Milo instructs players to craft a Refining Station and place it on your island. Operating the station, players process 1 Metal Plate, 1 Plank, 1 Straw, and 1 Rubber. Finishing the processing steps, players tell Milo it’s done to earn 1 Adventure Goggles.
Ryder suspects Loftia’s instability is tied to the Research Islands. Scavenging resources in the city yields 3 Scrambled Coordinates. Showing the coordinates to Ryder at the adventurer station reports the findings. Embarking on an adventure through the end explores the unstable offshore terrain. Reporting back with island data concludes the mission, awarding 15 Scrambled Coordinates and the Flare emote. Glider manufacturing finalizes through the quest Certified Flying Loftian. Crafting a Glider at the workbench assembles the personal flight device. Showing Cliff your newly secured glider completes flight licensing. Securing glider certification awards 1 Aviator’s Hat and unlocks access to high-altitude currents.
| Tool / Component | Station Source |
|---|---|
| Refining Station | Project Station Lv. 1 |
| Metal Plate | Refining Station Lv. 1 |
| Plank | Refining Station Lv. 1 |
| Glider | Project Station Lv. 1 |
Inter-District Transit: The Hanging Gardens
After certifying flight capabilities, players gain clearance to travel beyond Loftia City. The journey begins with the quest A Call From the Gardens. Boarding the Airtram transports newcomers to the Hanging Gardens from Loftia City. Cliff introduces players to meet Herb, guardian of the Gardens. Herb directs players to head up to the lookout to view the agricultural district. Next, players find Arlo at the Community Farms to inspect crop supply lines. To conclude the district introduction, players meet Kassim at the biotechnology station. Completing A Call From the Gardens awards 2 Chest Key items. The victory expands merchant inventories across seed, fashion, and carpentry vendors.
| NPC Name | District | Quest Association |
|---|---|---|
| Cliff | Loftia City | A Call From the Gardens |
| Herb | Hanging Gardens | A Call From the Gardens |
| Arlo | Loftia City | A Call From the Gardens |
| Kassim | Loftia City | A Call From the Gardens |
Early Game Economy: Farming and Cooking Profits
Establishing steady cash flow in early game Loftia centers on crop harvesting and cooking. Raw Lettuce sells for 10 Dew in the Shipping Bin. Raw Carrot sells for 15 Dew in the Shipping Bin. Cooking Station Level 1 converts 2 Carrot into 1 Carrot Soup. Carrot Soup sells for 35 Dew, generating 5 Dew profit over the 30 Dew value of raw ingredients. Growers can model crop yields and evaluate production rotations using the Farm Profit Calculator.
| Produce / Dish | Production Method | Seed Expense & Profit |
|---|---|---|
| Lettuce | Garden Bed (10 min) | 5 Dew seed -> 10 Dew sale (+5 profit) |
| Carrot | Garden Bed (10 min) | 10 Dew seed -> 15 Dew sale (+5 profit) |
| Carrot Soup | Cooking Station Lv. 1 | 2 Carrots (30 Dew raw) -> 35 Dew (+5 profit) |
| Cauliflower | Garden Bed (10 min) | 20 Dew seed -> 30 Dew sale (+10 profit) |
| Tomato | Garden Bed (15 min) | 15 Dew seed -> 30 Dew sale (+15 profit) |
Progression Milestones: Upgrades, Research, and Projects
Upgrading tools unlocks access to tougher resource nodes and higher yield foraging. Hammer Lv.2 is crafted at Project Station Level 2 using 1 Hammer, 10 Rattan, 10 Copper Scraps, and 2 Rubber. Central Lake Research Station coordinates ecological research bundles. Overgrowth Research Station coordinates botanical specimen collections. Community Farms Research Station coordinates agricultural donation bundles. Contributing surplus materials to Community Projects advances collaborative town construction. Community initiatives include Pebble’s Birthday Party, Build Turbine, and Build the Dome.
| Research Station | District | Bundle Pages |
|---|---|---|
| Central Lake Research Station | Hanging Gardens | 3 Pages |
| Overgrowth Research Station | Hanging Gardens | 2 Pages |
| Community Farms Research Station | Hanging Gardens | 1 Page |
| Museum Research Station | Loftia City | 3 Pages |
Urban Salvaging Spots and Material Gathering in Loftia City
Scavenging scrap resources across Loftia City provides the raw materials required for early tool crafting and workbench assembly. The city streets and back alleys contain designated salvaging spots where players gather components using basic interactions or tool strikes:
- Plastic Discards are collected from Crate Spot nodes and Plastic Bottles Salvaging Spot locations across Loftia City.
- Screws are gathered from Bucket of Screws Salvaging Spot containers and Crate Spot nodes in Loftia City.
- Clay is harvested from Clay Mound deposits positioned around Loftia City.
- Scrap Wire is gathered from Wire Pile spots, Old Microwave containers, and Abandoned Car Salvaging Spot nodes in Loftia City.
- Metal Scraps are collected from Washing Machine Salvaging Spot nodes and Abandoned Car Salvaging Spot locations in Loftia City.
- Scrap Wood is salvaged from Wooden Crates Salvaging Spot deposits and Abandoned Car Salvaging Spot areas in Loftia City.
| Scrap Material | Urban Node Source |
|---|---|
| Plastic Discards | Plastic Bottles Salvaging Spot |
| Screws | Bucket of Screws Salvaging Spot |
| Clay | Clay Mound |
| Scrap Wire | Wire Pile |
| Metal Scraps | Washing Machine Salvaging Spot |
| Scrap Wood | Wooden Crates Salvaging Spot |
Beginner Workbench Crafting at Project Station Level 1
Operating Project Station Level 1 enables newcomers to assemble their foundational utility tools, agricultural containers, and early industrial machinery. Each recipe consumes personal energy charges and requires specific quantities of salvaged scraps or refined stocks:
- Crafting the basic Hammer requires 5 Screws and 5 Plastic Discards, consuming 2 energy units at Project Station Level 1.
- Crafting the basic Watering Can requires 5 Plastic Discards and 5 Metal Scraps, consuming 2 energy units at Project Station Level 1.
- Crafting a 2x2 Garden Bed requires 5 Clay and 10 Scrap Wood, consuming 3 energy units at Project Station Level 1.
- Assembling the Refining Station requires 5 Screws and 3 Scrap Wire, consuming 5 energy units at Project Station Level 1.
- Assembling the Cooking Station requires 5 Metal Scraps, 5 Scrap Wire, and 5 Clay, consuming 3 energy units at Project Station Level 1.
- Constructing a Small Solar Panel requires 5 Metal Scraps, 5 Scrap Wire, and 5 Glass Cullets, consuming 5 energy units at Project Station Level 1.
- Manufacturing the basic Glider requires 3 Rubber, 3 Straw, and 5 Glass Cullets, consuming 5 energy units at Project Station Level 1.
| Equipment / Station | Ingredients & Energy |
|---|---|
| Hammer (Tools) | 5 Screws, 5 Plastic Discards (2 Energy) |
| Watering Can (Tools) | 5 Plastic Discards, 5 Metal Scraps (2 Energy) |
| 2x2 Garden Bed (Planters) | 5 Clay, 10 Scrap Wood (3 Energy) |
| Refining Station (Workstations) | 5 Screws, 3 Scrap Wire (5 Energy) |
| Cooking Station (Workstations) | 5 Metal Scraps, 5 Scrap Wire, 5 Clay (3 Energy) |
| Small Solar Panel (Energy) | 5 Metal Scraps, 5 Scrap Wire, 5 Glass Cullets (5 Energy) |
| Glider (Tools) | 3 Rubber, 3 Straw, 5 Glass Cullets (5 Energy) |
Beginner Vendor Shops and Commercial Trading
Commercial trading in Loftia City allows players to purchase agricultural supplies and trade surplus harvests for currency. Vendors in Loftia City offer reliable seed inventories once civic quest milestones are accomplished:
- Hazel’s Seed Shop unlocks following the completion of agricultural tasks and offers basic crop seeds for purchase.
- Hazel sells Lettuce Seed for 5 Dew in Loftia City.
- Hazel sells Cotton Seed for 5 Dew in Loftia City.
- Hazel sells Carrot Seed for 10 Dew in Loftia City.
- Hazel sells Tomato Seed for 15 Dew in Loftia City.
- Hazel sells Potato Seed for 15 Dew in Loftia City.
| Vendor Shop & Proprietor | Inventory & Currency |
|---|---|
| Hazel’s Seed Shop (Hazel) | Lettuce, Cotton, Carrot, Tomato, Potato Seeds (Dew) |
| Milo’s Renovation Shop (Clive) | Wallpapers, Flooring, Columns, Beams (Verdium) |
| Shipping Bin | Vegetables, fruits, cooked dishes, relics (Dew) |
Sources
- Loftia Early Access game files
