Loftia Energy Guide: Stations, Generation, and Crafting Costs

Overview of energy in Loftia: recipe energy costs by station, energy station permit limits, day cycle modifiers, and energy item recipes.

Solar panels and wind turbines surrounding a glass biodome and waterfalls
Solar panels and wind turbines surrounding a glass biodome and waterfalls.

Overview and Personal Energy Storage Items

Personal energy powers work benches and crafting activities across player islands in Loftia. For detailed instructions on upgrading personal storage capacity from 5 to 30 energy charges, read the How to Upgrade Your Battery in Loftia guide. The starting Battery holds 5 energy charges and is rechargeable in any energy station. Battery Level 2 expands personal capacity to 10 energy charges. Battery Level 3 expands personal capacity to 20 energy charges. Battery Level 4 expands personal capacity to 30 energy charges. Solar Battery is described as a battery perfect for plugging into solar farms. Wind Battery is described as a battery good for holding wind generated power.

Energy Generation Stations and Crafting Recipes

Players construct energy generation stations at project stations using gathered components:

  • Small Solar Panel is crafted at Project Station Level 1 using 5 Metal Scraps, 5 Scrap Wire, and 5 Glass Cullets, consuming 5 energy units.
  • Small Solar Panel is capable of storing up to 5 units of energy.
  • Medium Solar Panel is crafted at Project Station Level 2 using 3 Metal Plate, 10 Scrap Wire, and 10 Glass Cullets, consuming 7 energy units.
  • Medium Solar Panel is capable of storing up to 10 units of energy and produces energy faster.
  • Small Wind Turbine is crafted at Project Station Level 2 using 2 Aluminium Bar, 2 Hard Lumber, and 2 Plastic Sheet, consuming 5 energy units.
  • Small Wind Turbine is capable of storing up to 10 units of energy and generates quickly on windy days.
  • Medium Wind Turbine is crafted at Project Station Level 3 using 5 Bricks, 3 Circuit Boards, and 3 Rust Resistant Alloy, consuming 5 energy units.
  • Medium Wind Turbine is capable of storing up to 20 units of energy and generates faster on windy days.
  • Small Hydro Station is crafted at Project Station Level 2 using 2 Aluminium Bar, 2 Hard Lumber, and 2 Plastic Sheet, consuming 5 energy units.
  • Small Hydro Station is capable of storing up to 10 units of energy and generates quickly on rainy days.
  • Medium Hydro Station is crafted at Project Station Level 3 using 5 Eco Plank, 2 Rust Resistant Alloy, and 2 Circuit Boards, consuming 5 energy units.
  • Medium Hydro Station is capable of storing up to 20 units of energy and generates faster on rainy days.
  • Small Biofuel Station is crafted at Project Station Level 2 using 2 Aluminium Bar, 10 Glass Cullets, and 2 Plastic Sheet, consuming 5 energy units.
  • Medium Biofuel Station is crafted at Project Station Level 3 using 2 Circuit Boards, 3 Glass, and 2 Rust Resistant Alloy, consuming 5 energy units.

Recipe Energy Cost Ranges by Station

Crafting recipes consume varying amounts of personal energy depending on the work station used:

  • Beehive recipes consume 0 energy units.
  • Clive Workshop recipes consume 0 energy units.
  • Refining Station Level 1 recipes consume 1 energy unit.
  • Refining Station Level 2 recipes consume 2 energy units.
  • Refining Station Level 3 recipes consume 3 energy units.
  • Cooking Station Level 1 recipes consume 2 energy units.
  • Cooking Station Level 2 recipes consume 2 energy units.
  • Cooking Station Level 3 recipes consume between 3 and 4 energy units.
  • Flower Mixer recipes consume 2 energy units.
  • Seed Maker recipes consume 5 energy units.
  • Carpentry Station Level 1 recipes consume between 1 and 3 energy units.
  • Carpentry Station Level 2 recipes consume between 2 and 5 energy units.
  • Carpentry Station Level 3 recipes consume between 4 and 7 energy units.
  • Project Station Level 1 recipes consume between 0 and 5 energy units.
  • Project Station Level 2 recipes consume between 2 and 10 energy units.
  • Project Station Level 3 recipes consume between 1 and 15 energy units.
  • Tailoring Station Level 1 recipes consume between 1 and 20 energy units.
  • Tailoring Station Level 2 recipes consume between 3 and 20 energy units.
  • Tailoring Station Level 3 recipes consume between 5 and 20 energy units.

Energy Stations Building Permit Limits

Building permits govern how many energy station structures players can place on their island:

  • The starting placement limit for Energy Stations is 1 station.
  • Tier 1 permit upgrade increases the limit to 2 stations for 125 Dew.
  • Tier 2 permit upgrade increases the limit to 3 stations for 1000 Dew.
  • Tier 3 permit upgrade increases the limit to 4 stations for 2500 Dew and 5 Bloom.
  • Tier 4 permit upgrade increases the limit to 5 stations for 5000 Dew and 10 Bloom.
  • Purchasing all 4 permit upgrade tiers requires a total of 8625 Dew and 15 Bloom.

Day Cycle and Energy Generation Modifiers

The game environment cycles through 4 distinct time intervals of 5 minutes each:

  • Morning has a duration of 5 minutes, Solar modifier of 0 percent, and Hydro modifier of 0 percent.
  • Afternoon has a duration of 5 minutes, Solar modifier of 0 percent, and Hydro modifier of 0 percent.
  • Evening has a duration of 5 minutes, Solar modifier of 0 percent, and Hydro modifier of 0 percent.
  • Night has a duration of 5 minutes, Solar modifier of 80 percent, and Hydro modifier of 0 percent.
  • In the game files, the Solar energy generation modifier is listed at 80 percent during the Night interval and 0 percent during daylight intervals.
  • The Hydro energy generation modifier is listed at 0 percent across all four intervals.

Sources

  • Loftia Early Access game files

Sources & References

  • Loftia Early Access game files