Core Proficiency System Overview
Loftia features ten distinct proficiencies that govern character progression across crafting, gathering, farming, and community collaboration. The ten proficiencies comprise Salvaging, Foraging, Crafting, Farming, Cooking, Fishing, Research, Repairing, Community, and Hydroponics. Each proficiency tracks progression independently from Level 1 up to the Level 20 cap through earning experience points.
Advancing in a proficiency awards skill points and mastery points that unlock specialized perks on dedicated skill trees. Skill points begin accumulating right away at Level 1, while mastery points become available once reaching Level 9.
Whether salvaging electronic scrap in the city, cultivating crops on your home island, or restoring urban infrastructure, proficiencies directly enhance resource yields and work speed. Players can inspect their progress in the character menu and plan build investments using the online skills planner at /planner/ and skill database at /skills/.
Proficiency Level Curve and Point Economy
The progression curve is shared uniformly across all ten proficiencies, requiring players to gather increasing totals of experience points for each successive rank. Level 1 begins with 5 skill points, 0 mastery points, and requires 100 experience points to advance to the next rank. Level 2 requires 410 experience points to advance, bringing cumulative skill points to 10 points with 100 cumulative experience accumulated.
Level 3 demands 805 experience points to next level, providing 15 cumulative skill points and reaching 510 cumulative experience. Advancing to Level 4 requires 1265 experience points to advance, giving 20 cumulative skill points with 1315 cumulative experience. Attaining Level 5 requires 1775 experience points, offering 25 cumulative skill points with 2580 cumulative experience.
Level 6 needs 2325 experience points to level up, yielding 30 cumulative skill points and 4355 cumulative experience. Level 7 asks for 2910 experience points to next level, awarding 35 cumulative skill points and reaching 6680 cumulative experience. Advancing through Level 8 requires 3530 experience points, granting 40 cumulative skill points alongside 9590 cumulative experience.
Level 9 marks the unlock threshold for advanced perks, granting the first 5 mastery points, 45 cumulative skill points, and demanding 4180 experience points with 13120 cumulative experience. Reaching Level 10 requires 4855 experience points, supplying 50 cumulative skill points, 10 cumulative mastery points, and 17300 cumulative experience. Level 11 needs 5555 experience points, bringing totals to 55 cumulative skill points, 15 cumulative mastery points, and 22155 cumulative experience. Reaching Level 12 requires 6285 experience points to advance, giving 60 cumulative skill points, 20 cumulative mastery points, and 27710 cumulative experience.
Level 13 requires 7030 experience points, granting 65 cumulative skill points, 25 cumulative mastery points, and 33995 cumulative experience. Advancing to Level 14 requires 7800 experience points, awarding 70 cumulative skill points, 30 cumulative mastery points, and 41025 cumulative experience. Level 15 asks for 8590 experience points to next level, providing 75 cumulative skill points, 35 cumulative mastery points, and 48825 cumulative experience.
Attaining Level 16 demands 9400 experience points, bringing totals to 80 cumulative skill points, 40 cumulative mastery points, and 57415 cumulative experience. Level 17 needs 10225 experience points to level up, granting 85 cumulative skill points, 45 cumulative mastery points, and 66815 cumulative experience. Reaching Level 18 requires 11070 experience points to advance, awarding 90 cumulative skill points, 50 cumulative mastery points, and 77040 cumulative experience.
Reaching Level 19 demands 11935 experience points to next level, concluding with 95 cumulative skill points, 55 cumulative mastery points, and 88110 cumulative experience. Completing Level 19 unlocks Level 20 mastery, requiring 100045 total cumulative experience points from the start of the journey.
Salvaging Proficiency Breakdown
Salvaging tasks players with using a Hammer to break down urban scrap, discarded appliances, and metal rubbish. The game notes that handy salvagers are more efficient in gathering, finding, and carrying resources throughout the floating islands.
Gathering from small ground scrap awards minor experience points, including 1 experience point from Sand Piles, Clay Mound, Plastic Bottles, and Salvaging Bucket nodes. Substantial mechanical items yield 10 experience points each, including Abandoned Car, Drill Machine, Old Computer, Old Microwave, Oven, Rusty Tools, Tires, Trash Pile, Washing Machine, and Wooden Crates. The largest salvage piles award maximum gains, with Pile Of Cars granting 15 experience points per breakdown.
Hammer Hotshot I provides a +5% chance of gaining +100% XP when collecting with the Hammer, while Hammer Hotshot II adds another +5% chance. Scrap Bundle I, II, and III increase Scrap carry limit by +5, +10, and +15 units. Canvas Rucksack perks expand Raw Earth Material carry limit by up to +15, while Component Case perks add up to +15 to Mechanical Component carry limit.
Hasty Hammer gives +15% movement speed for 10s after gathering with the Hammer. Bonus Salvage perks grant a cumulative +10% chance of doubling gathered materials, and Shatter Point provides a +10% chance to instantly break with the Hammer.
Foraging Proficiency Breakdown
Foraging centers on using Pruners to collect wild vegetation, roots, and botanical resources across city parks and wild districts. The official description highlights that proficient Foragers move faster, collect better, and carry more wildcraft goods.
Gathering common ground flora yields 1 experience point from Tall Grass and Clover. Harvesting specialty wild plants awards 10 experience points, including Algae, Bamboo, Bioluminescent Ivy, Cinnamon, Cumin, Enoki Mushrooms, Oyster Mushrooms, Portobello Mushrooms, Rattan, Cardboard Waste, and Flax.
Pruner Pro I and II each provide a +5% chance of gaining +100% XP when collecting with Pruners. Wicker Box perks add up to +15 to Wood and Fiber carry limit, while Ingredient Sack perks expand Cooking Ingredient carry limit by up to +15.
Swift Pruners awards +15% movement speed for 10s after gathering with Pruners. Bountiful Forageables perks grant up to a +10% chance of doubling materials gathered, and Quick Cuts grants a +10% chance to cut instantly when using Pruners.
Crafting Proficiency Breakdown
Crafting involves refining raw components and assembling useful items at workshop workstations. Game records explain that skillful Crafters work faster, use fewer ingredients, and save energy during manufacturing.
Crafting a finished recipe awards 50 experience points. Charging a battery gives 10 experience points, and collecting a fully charged battery provides another 10 experience points. Completing a processing station order grants 50 experience points, while finishing a refining order yields 25 experience points.
Energy Saver gives a +10% chance of getting 50% Energy back when crafting. Fabric Tote perks expand Fabric carry limit by up to +15, and Refining Cache perks increase Refined Material carry limit by up to +15. Bulk Processing perks increase concurrent orders per processing station by up to +10, and Quick Refinery perks give up to a +20% speed bonus.
Expanded Chests perks increase island Storage Capacity by up to +30 slots. Zero Waste perks provide up to a +10% chance of refunding one material, and Extra Crafts perks grant up to a +10% chance of doubling crafted output.
Farming Proficiency Breakdown
Farming involves preparing soil, planting seeds, tending crops, and harvesting agricultural produce on your private island. Game documentation states that cultivated farmers save time, water, and can clear plots in a single sweep.
Agricultural actions grant steady experience, starting with 1 experience point for planting a crop and 1 experience point for watering a crop. Harvesting tree fruits awards 10 experience points for Banana, Coconut, and Cacao. Harvesting standard vegetables awards 20 experience points across Lettuce, Cotton, Carrot, Potato, Tomato, Cauliflower, Onion, Eggplant, Spinach, Radish, Chili Pepper, Basil, Garlic, and Blue Cap Mushroom. Harvesting field crops awards 30 experience points for Wheat, Watermelon, and Grape, while Rice yields 35 experience points. Harvesting top-tier crops yields 40 experience points for Pineapple and Soybeans.
Green Thumb perks grant up to a +10% chance of gaining +100% XP when harvesting crops. Seed Packet perks add up to +15 to Seeds carry limit, and Crop Satchel perks expand Crop carry limit by up to +15. Deep Hydration perks ensure crops stay watered for up to +25% longer, and Rapid Growth perks accelerate crop growth rate by up to +10%.
Fruitful Harvest perks grant up to a +10% chance of doubling crop yields, and Eternal Bloom gives harvesting a grown flower a +10% chance of generating a seed of that same color. Batch Harvest causes harvesting a crop to also harvest all other grown crops in the same garden bed, drastically accelerating harvest routines.
Cooking Proficiency Breakdown
Cooking enables players to combine harvested ingredients into nutritious dishes and energy-restoring beverages. Game records state that seasoned cooks will spend less ingredients, carry more dishes, and prep food faster. Crafting culinary Meals awards 50 experience points.
Brewing specialized Drinks awards 50 experience points. Ingredient Saver I and II each provide a +5% chance of refunding one ingredient when cooking a dish. Meal Pack perks expand Food and Drink carry limit by up to +15 units. Big Meals perks give cooking any food up to a +10% chance of doubling the output, ensuring catering operations produce large batches with minimal ingredients.
Fishing Proficiency Breakdown
Fishing tasks players with casting a line into sky pools, canals, and island waterways using the Collector Rod. The game notes that expert anglers catch fish faster and with less effort. A routine fishing attempt awards 2 experience points even if the catch is missed.
Successfully catching a fish yields 12 experience points, while executing a critical catch awards 18 experience points. Ace Fisher perks give up to a +10% chance of gaining +100% XP when fishing. Second Chance offers a +25% chance of the fishing minigame resetting immediately after failure.
Fish Bag perks expand Fish carry limit by up to +15, and Speedy Angler gives +15% movement speed for 10s after fishing with the Collector Rod. Calm Waters perks make the fishing minigame up to +30% easier, Hungry Fish causes fish to bite +10% faster, and Active Aquatics makes Fishing Spots respawn +15% faster. Friendly Fish perks offer up to a +10% chance of doubling catches, and Instant Catch perks provide up to a +10% chance of instantly catching hooked fish.
Research Proficiency Breakdown
Research focuses on studying technology relics, completing civic bundles, and powering clean energy stations. Game text indicates that savvy researchers use far less energy during civic experiments.
Uncovering an Artifact relic in the field awards 40 experience points. Upgrading an island Building Limit awards 500 experience points, and completing an Inspire Milestone awards 500 experience points. Fulfilling an entire research Bundle awards 600 experience points, while completing a full Research Page provides a massive 1400 experience points.
Artifact Pouch perks expand Artifact carry limit by up to +15, and Charity Charge gives a +10% chance of not consuming station charges when charging batteries. Sunny Boost perks ensure Solar Panels generate energy up to +15% faster, Rainy Flow perks boost Hydro Stations by up to +15% faster, and Windy Surge perks accelerate Wind Power stations by up to +15% faster. Algae Bloom ensures Biofuel Stations generate +1 additional charge per Algae used, maximizing the utility of gathered aquatic flora.
Repairing Proficiency Breakdown
Repairing revolves around wielding a Wrench to fix urban machinery, city streetlights, and transit equipment. The game notes that efficient Repairers work faster, carry more, and spend less repair kits during infrastructure upkeep.
Restoring utility fixtures yields 10 experience points for Leaking Pipe, Lamp, and Hydroponic Machine targets. Repairing major public infrastructure awards 20 experience points across Bench, Zipline, Launch Pad, and Battery Totem structures. Quick Wrench provides +15% movement speed for 10s after repairing with the Wrench.
Repair Specialist perks grant up to a +10% chance of gaining +100% XP when repairing with the Wrench. Fast Fixes perks offer up to a +10% chance to instantly repair with the Wrench. Resourceful Repair perks provide up to a +6% chance to refund materials spent when repairing, and Fixing Freebies perks grant up to a +10% chance of doubling gathered materials.
Community Proficiency Breakdown
Community centers on collaborative adventures, communal agriculture, lore discovery, and public events. Game records explain that accomplished Loftians get more rewards and can stay longer on adventures with neighbors.
Voting in a public Showcase awards 1 experience point, while completing a Community Bin turn-in grants 100 experience points. Playing Don’t Drop The Ball awards tiered experience based on rally milestones, granting 10 experience points at 10 bounces, 25 experience points at 20 bounces, 40 experience points at 30 bounces, 55 experience points at 40 bounces, and 100 experience points at 50 bounces. Finding and collecting a Lore Datapad in the field yields 150 experience points. Completing an Adventure group excursion awards 50 experience points, while completing a Community Farming session awards 100 experience points.
Bloom Boost perks ensure collecting Bloom grants an XP boost to a random Attribute. Travel Kit perks expand Adventure items carry limit by up to +15 units. Completionist Bonus ensures that Adventures with 100% of objectives complete give +1 extra reward item, rewarding thorough exploration during expeditions.
Hydroponics Proficiency Breakdown
Hydroponics operates through specialized Hydrofarms that utilize nutrient solution rather than standard topsoil. Game descriptions state that cultivating in Hydrofarms develops mastery over nutrient efficiency, larger harvests, and Super Crops.
Seeding and watering in hydroponic setups awards 1 experience point for planting a crop and 1 experience point for watering a crop. Harvesting fruit yields 10 experience points for Banana, Coconut, and Cacao, while standard vegetables award 20 experience points across Lettuce, Cotton, Carrot, Potato, Tomato, Cauliflower, Onion, Eggplant, Spinach, Radish, Chili Pepper, Basil, Garlic, and Blue Cap Mushroom. Harvesting grain and melon crops yields 30 experience points for Wheat, Watermelon, and Grape, Rice awards 35 experience points, and high-demand crops like Pineapple and Soybeans grant 40 experience points.
Concentrated Nutrients makes nutrient solution give +5 extra charges to hydroponic tanks, and Nutrient Flask provides +10 to nutrient solution carry limit. Nutrient Saver gives a +10% chance for nutrient solution not to be consumed when filling hydroponic tanks, and Double Charges provides a +10% chance for charges to be doubled. Larger Tanks increases nutrient tank capacity by +30 charges. Harvest Bonus gives hydroponic harvests a +10% chance of doubling the crops gathered, while Hasty Hydroponics reduces crop growth time in Hydrofarms by 10%.
